As the era of ubiquitous computing unfolds, many have explored divergent approaches to enable human-computer interactions. Most of these approaches applied to the marketed products leverage visuals and audio, which are intangible modalities, resulting in the loss of tangibility. Such loss from interactions could cause disconnected interactions from the physical world, impoverished user experience, and increased risks of user alienation from the physical world. This instigates me, as a designer, to think about the value of involving tangible dynamics in everyday applications. And this is what this project is about. This project grounded on a peripheral interaction design Topplr (exploring tangible input) and further explored what the tangible output could be, what the output means, and how to instigate more resembling designs. This resulted in Topplr and ESPBoost, an emotive interface, and a design toolkit respectively.