WEBVTT

1
00:00:00.180 --> 00:00:05.820
Hi everyone. My name is Sark, I am a PhD student 
from The Hong Kong Polytechnic University. Today,

2
00:00:05.820 --> 00:00:09.900
I present “Puffy: A Step-by-step Guide 
to Craft Bio-inspired Artifacts with

3
00:00:09.900 --> 00:00:13.860
Interactive Materiality ". This is a 
joint work I did together with Bart,

4
00:00:13.860 --> 00:00:16.140
Pengcheng, Miguel, Yaliang, and Stephen.

5
00:00:18.960 --> 00:00:24.240
A rising number of HCI scholars have begun to 
use materiality as a starting point for exploring

6
00:00:24.240 --> 00:00:30.240
interaction designs. Notable examples here include 
Wibeg’s materiality of interaction, Vallgårda's

7
00:00:30.240 --> 00:00:35.820
computational composites, material-centered 
or material-driven designs. They have started

8
00:00:35.820 --> 00:00:42.240
to call this the next wave of HCI, by combining 
miniaturized technologies with advanced materials.

9
00:00:43.380 --> 00:00:48.540
As a consequence, many were inspired to create 
instances featuring in shape-changing quality,

10
00:00:48.540 --> 00:00:55.380
Interactive materiality, Expressivity and so on.
To involve others in this emerging field,

11
00:00:55.380 --> 00:01:00.360
some have also developed tools to support 
concept ideation and prototyping. In particular,

12
00:01:00.360 --> 00:01:05.040
Kama proposed a card set that collects 
diagrams of how organisms change their shapes,

13
00:01:05.040 --> 00:01:09.540
allowing designers to explore suitable 
shape-changing mechanisms from nature.

14
00:01:09.540 --> 00:01:15.240
Prior work has also explored materiality in other 
contexts, for example, changing behavior in the

15
00:01:15.240 --> 00:01:21.240
public, investigating lived experiences and 
emotions or using smart garment as second skin.

16
00:01:21.240 --> 00:01:25.740
However, it seems few studies address 
the process and rationale of how their

17
00:01:25.740 --> 00:01:30.780
shape-changing concepts were ideated and 
concretized; and how the materiality is

18
00:01:30.780 --> 00:01:35.460
mapped and correlated with user interactions.
In other words, how are certain qualities

19
00:01:35.460 --> 00:01:40.740
of shape changes, such as subtlety, 
ambiguity, and temporality, transformed

20
00:01:40.740 --> 00:01:44.640
into the materiality of interaction?
To address that, we present a mixed

21
00:01:44.640 --> 00:01:49.140
materiality approach by which we yielded 
Puffy, a cilia-mimetic interactive

22
00:01:49.140 --> 00:01:54.180
artifact that responds to human proximity and 
expresses “emotions” through shape changes.

23
00:01:54.840 --> 00:02:01.080
Depending on external surroundings, Puffy reveals 
three kinds of human-alike characteristics (Calm,

24
00:02:01.080 --> 00:02:05.040
Alerted, and Relaxed) through the 
changes of shapes and texture.

25
00:02:05.040 --> 00:02:10.020
The conceptualization of Puffy followed 
a bio-inspired strategy. We looked at

26
00:02:10.020 --> 00:02:14.640
bio-inspirations that contain dynamic 
behavior. Instead of focusing on a

27
00:02:14.640 --> 00:02:19.020
biological or mechanical perspective, 
we as interaction designers, focused on

28
00:02:19.020 --> 00:02:23.580
how the shape changes affect the aesthetic 
qualities of the creature. In other words,

29
00:02:23.580 --> 00:02:27.960
we were not simply replicating the 
shape-changing mechanism, but rather

30
00:02:27.960 --> 00:02:33.720
the experiences evoked by the movement and 
somaesthetics derived from the selected natural element.

31
00:02:35.460 --> 00:02:40.740
Overall, our design process consists of 
three key activities (analysis, synthesis,

32
00:02:40.740 --> 00:02:46.140
and detailing) divided into 13 steps recursively 
interweaved throughout the design journey.

33
00:02:52.140 --> 00:02:57.120
Now, let’s begin with the 1st step. We first 
explored inspirations from nature such as animals

34
00:02:57.120 --> 00:03:02.700
and plants. We found that the shape transitions 
of pufferfishes had some attractive attributes.

35
00:03:02.700 --> 00:03:08.760
First, the shape change communicates tension 
as the fish expands or squeezes; second the

36
00:03:08.760 --> 00:03:15.000
growth and angle change of spikes emphasizes 
its emotion like being alerted or relaxed;

37
00:03:15.000 --> 00:03:17.940
third the underlying relationship between these

38
00:03:17.940 --> 00:03:22.200
changes and the pufferfish’s intention 
and its surroundings such as the predators.

39
00:03:22.200 --> 00:03:27.000
Step 2, analogue material sensation. we 
explored analogue materials that matched

40
00:03:27.000 --> 00:03:31.800
the interesting attributes of shape transitions 
gathered from the prior analysis. We obtained

41
00:03:31.800 --> 00:03:35.760
an embodied understanding of the selected 
behavior through first-hand explorations,

42
00:03:35.760 --> 00:03:41.820
emphasizing the visual and sensory feelings.
Step 3, material samples, we synthesized the

43
00:03:41.820 --> 00:03:46.680
materials we explored on a sketch board. Among 
these explorations, some focused on manipulating

44
00:03:46.680 --> 00:03:51.420
material qualities, while some consisted of 
combining multiple materials to allow for

45
00:03:51.420 --> 00:03:56.040
expansion. We found that our transition 
could be best expressed through a hairy

46
00:03:56.040 --> 00:04:01.440
fabric combined with a shape-changing mechanism.
Step 4 Transition samples. We then synthesized

47
00:04:01.440 --> 00:04:06.180
our explorations by texture and behavior 
movements, including, Non-linear deflation;

48
00:04:06.180 --> 00:04:10.500
Movement and expansion; Straight 
spikes to flat; We specifically

49
00:04:10.500 --> 00:04:15.960
focused on (the) subtlety and temporality of 
the shape changes. For example, we noticed

50
00:04:15.960 --> 00:04:20.580
that the deflation was gradual and sluggish, 
while the inflation was abrupt and linear.

51
00:04:20.580 --> 00:04:25.980
Step 5 Quick-and-dirty mimicking. We used a 
setup consisting of a texture of interest

52
00:04:25.980 --> 00:04:31.380
and a balloon placed underneath it. We mimicked 
the interactions with the previously synthesized

53
00:04:31.380 --> 00:04:36.960
materials and transitions as well as and the 
underlying pufferfish-predator relationship.

54
00:04:37.740 --> 00:04:43.080
Step 6, Interaction mapping. While mimicking, 
we also seek answers for how can the

55
00:04:43.080 --> 00:04:48.240
materiality react to the user with the synthesized 
materials and transitions? From our exploration,

56
00:04:48.240 --> 00:04:52.500
we mapped the interaction as follows, an 
approaching hands (just like predators) might

57
00:04:52.500 --> 00:04:57.660
make the material become alerted, whereas when 
the hand leaves, the materials feel relaxed.

58
00:04:57.660 --> 00:05:02.400
Step 7, materiality experience setup. 
We advanced the setup by integrating

59
00:05:02.400 --> 00:05:07.620
a six degree of freedom platform with pumps 
to manipulate the balloon. Then, we explored

60
00:05:07.620 --> 00:05:11.400
and examined different combinations 
of material and transition techniques.

61
00:05:12.480 --> 00:05:17.520
Step 8, computational mechanisms exploration. 
To better manipulate the materiality,

62
00:05:17.520 --> 00:05:23.220
we used a binary switch to turn on and off a 
pump for inflation. Then we integrated Arduino,

63
00:05:23.220 --> 00:05:27.300
so we could send serial commands to 
make it sort of computational, lastly,

64
00:05:27.300 --> 00:05:31.980
we customized the container with silicone and 
integrated capacitive sensors to detect human

65
00:05:31.980 --> 00:05:37.560
behavior for example, when a hand’s approaching.
Step 9, affirming the artifact. So, how does it

66
00:05:37.560 --> 00:05:43.740
feel? We intend to collect materiality experiences 
not only from our own but also from the others. In

67
00:05:43.740 --> 00:05:49.140
step 10 Design critique, we organized a workshop 
and asked participants to leverage their modality

68
00:05:49.140 --> 00:05:54.180
of touch and bodily movements to interact with 
the artifact. They experienced and wrote down

69
00:05:54.180 --> 00:06:00.840
their thoughts about the behavior of the artifact.
Step 11, We used Affinity Diagramming to analyze

70
00:06:00.840 --> 00:06:05.820
the collected remarks and questions. We learned 
that the fabric’s visual expression conflicted

71
00:06:05.820 --> 00:06:11.100
with its touching. Specifically, the furry 
and soft property gives viewers a sense of

72
00:06:11.100 --> 00:06:15.780
inviting and touching. However, the sturdy 
silicone material gives an opposite feeling

73
00:06:15.780 --> 00:06:21.780
when petting it. For example, one said” it may 
bite me!” the other said “I wanna touch it!”

74
00:06:24.600 --> 00:06:29.700
So, in step 12 we aimed to bring these 
two conflicting aspects (the material

75
00:06:29.700 --> 00:06:32.940
invitingness and the aggressive 
behavior) towards each other,

76
00:06:32.940 --> 00:06:36.180
to further align the physical 
form with temporal form.

77
00:06:36.180 --> 00:06:41.520
So, our final step, fine-tuning the artifact, 
we adjusted the actuators with slower and more

78
00:06:41.520 --> 00:06:46.740
fluent movements. We also purposely rotated the 
artifact to have the texture side facing the user.

79
00:06:49.140 --> 00:06:54.420
So, in this presentation we showed a 
mixed materiality approach for designers

80
00:06:54.420 --> 00:06:59.640
to leverage bio-inspirations. We hereby 
summarize a few design implications to

81
00:06:59.640 --> 00:07:04.260
inform other taking a similar approach.
The first implication is to leverage

82
00:07:04.260 --> 00:07:08.640
open-endedness in the early stage to 
enable designers develop a sufficient

83
00:07:08.640 --> 00:07:13.620
feel for the crafting materials at hand. 
During explorations, designers shouldn’t

84
00:07:13.620 --> 00:07:18.780
pursue the 'perfect' design samples but feel 
comfortable with the unfinished state of the

85
00:07:18.780 --> 00:07:23.760
samples. They should also avoid concerning 
the technical and engineering feasibility.

86
00:07:25.020 --> 00:07:29.880
The second one is to enable multi-modal 
appreciation and documentation throughout

87
00:07:29.880 --> 00:07:36.120
the exploration. Using video clips, photos, 
or sketching could help designers review how

88
00:07:36.120 --> 00:07:40.560
their decisions were made and benefit 
communication during post analysis.

89
00:07:40.560 --> 00:07:46.320
The third one is to emphasize the hedonic and 
experiential aspects in the exploration. It could

90
00:07:46.320 --> 00:07:51.060
complement the design approaches that purely 
focus on the pragmatic aspects of design. It

91
00:07:51.060 --> 00:07:56.400
can also shift designers from a problem-solving 
mindset to a curiosity-driven mindset and help

92
00:07:56.400 --> 00:08:01.380
them get immersed in playful, embodied, 
and purposeless experimentations with

93
00:08:01.380 --> 00:08:07.440
computational and analog materials at hand.
Lastly, we would like to emphasize the need

94
00:08:07.440 --> 00:08:12.780
for high degree of durability with hot-swap 
functionalit. For example, on the right-hand side,

95
00:08:12.780 --> 00:08:18.480
the “blackdoor” portal is designed to replace 
the consumables. And on the left-hand side,

96
00:08:18.480 --> 00:08:23.400
the use of a nested structure allows us 
to swap materials and components easily.

97
00:08:23.400 --> 00:08:28.860
We also suggest an approach of hacking prototypes 
from everyday life and gradually shifting to the

98
00:08:28.860 --> 00:08:33.780
fabrication of customized materials. For 
details, please refer to our pictorial.

99
00:08:34.620 --> 00:08:38.820
In summary, we present a concrete case of 
designing a shape-changing artifact using

100
00:08:38.820 --> 00:08:44.460
the materiality approach. Our approach consists 
of three key activities (analysis, synthesis,

101
00:08:44.460 --> 00:08:48.960
and detailing) interlaced recursively 
along the design process. We contribute

102
00:08:48.960 --> 00:08:54.540
a step-by-step guide of our embodied design 
process, implications and suggestions to

103
00:08:54.540 --> 00:08:59.282
inform other designers taking actions.

104
00:08:59.796 --> 00:09:06.647
If you have any questions, feel free to reach out via e-mail and don't forget to check 
out our pictorial. En joy and thanks for watching!

