Presentation

YouTube

Abstract

A rising number of HCI scholars have begun to use materiality as a starting point for exploring the design’s potential and restrictions. Despite the theoretical flourishing, the practical design process and instruction for beginner practitioners are still in scarcity. We leveraged the pictorial format to illustrate our crafting process of Puffy, a bio-inspired artifact that features a cilia-mimetic surface expressing anthropomorphic qualities through shape changes. Our approach consists of three key activities (i.e., analysis, synthesis, and detailing) interlaced recursively throughout the journey. Using this approach, we analyzed different input sources, synthesized peers’ critiques and self-reflection, and detailed the designed experience with iterative prototypes. Building on a reflective analysis of our approach, we concluded with a set of practical implications and design recommendations to inform other practitioners to initiate their investigations in interactive materiality.

BibTex

@inproceedings{10.1145/3569009.3572800,
    author = {Xing, Sark Pangrui and Van Dijk, Bart and An, Pengcheng and Bruns, Miguel and Chuang, Yaliang and Wang, Stephen Jia},
    title = {Puffy: A Step-by-Step Guide to Craft Bio-Inspired Artifacts with Interactive Materiality},
    year = {2023},
    isbn = {9781450399777},
    publisher = {Association for Computing Machinery},
    address = {New York, NY, USA},
    url = {https://doi.org/10.1145/3569009.3572800},
    doi = {10.1145/3569009.3572800},
    booktitle = {Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction},
    articleno = {29},
    numpages = {14},
    location = {Warsaw, Poland},
    series = {TEI '23}
}

PDFACM